I added a
downloads page that has a collection of various bits of code I've worked on going back to 1988 when I published my first game on the Commodore 64. I had a Commodore 128 which was great for development since it had a buit-in disassembler and C=64 emulation. I could just hit the reset button and hold down either the C= key or caps-lock (if I remember correctly) to either boot up either as into C=64 emulation or into to the dissassembler without losing the contents of the memory. SYS 49152 guys!
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